Aion2 Bot weekly update, Oct 20–26: in-game skill macros, one IP per account, and the full Krao Cave and Water Dragon flow
Aion2 Bot’s changes this week came down to three things. The first is skills: from October 26 the AI uses the built-in skill macro you set up in the game, so you decide the skill priority. The second is multi-boxing: on October 22 the Control Center gained one IP per account, and on October 25 setting up and assigning lines got easier. The third is Auto Dungeon: from teammate filters and queueing to Water Dragon gear runs and interrupting the Krao final boss, the whole flow was tuned almost every day.
Below is the behavior as of October 26, 13:14 (UTC+8), with older values called out where a later build replaced them. The daily notes at the end have the exact release times. One IP per account and the skill macro each have their own new guide page.
New: the bot uses your in-game skill macro (October 26)
Until now, the AI cast skills with its own rotation and filled the gaps with left and right mouse clicks. From the 13:14 build on the 26th, if you have a skill macro set up in the game, the AI uses it automatically in place of those left/right-click fillers.
- How it kicks in: the bot reads the macro of the current skill preset in the game’s skill window. There is no switch to turn on in the helper, and when you edit the macro or change presets, the bot follows within a few seconds. Skills in the macro have to be on your hotbar.
- How it fits with the AI rotation: class rules, chain skills and gap closers still go first. The macro takes over the beat that used to fall back to left/right clicks. If a step is on cooldown, the bot skips to the next one, so the character never just stands there.
- Cast speed: the team strongly recommends setting up the in-game macro yourself, because skills come out very fast. That only works if the macro is set up correctly.
- Skill priority: the macro’s order is the casting order, so you can now use it to set any skill priority you like.
- Skill casting problems for each class were also fixed on the 26th.
For how to set up the macro and which skills each class should put in it, see the new skill macro guide.
Control Center: one IP per account (live October 22, improved October 25)
- 22nd: the Control Center can bind one IP to each account, and each account keeps using its own IP. You bring the lines yourself; third-party one-IP-per-account tools are not compatible with the Control Center. According to the team, one IP per account is effective against bans.
- 25th: proxy IP setup and assignment got easier. Importing lines and assigning accounts now happen in pop-up windows, and you can right-click an account and choose “Assign IP…”. The Proxy page is split into two tabs, “Subscriptions” and “Custom Network”.
- No fallback to your own IP: if an account’s line is deleted or the proxy driver is unavailable, that account does not log in. A line that cannot connect only affects the account that uses it.
How to import lines, how auto-assignment works and what happens when a line fails are all covered on the one IP per account page.
Auto Dungeon: the full rules now
Auto Dungeon is currently limited to the All-in-One monthly card (the free trial for other card types ended early on the night of the 22nd). A character goes from the main story to dungeon runs in this order:
- Dailies first (22nd): before Auto Dungeon, the bot finishes the Daily Dungeon, Daily Nightmare and Ascension Trial, so item level goes up before it queues.
- Normal Water Dragon when combat power is short (23rd): a character below the Krao Cave threshold farms armor in the Normal Water Dragon first.
- Krao Cave: opens only at 60K combat power (lowered to 55K on the 23rd, then back to 60K the same night).
Party and queue rules:
| Rule | Current setting |
|---|---|
| Teammate filter | By combat power (item level no longer counts since the 20th): 60K at first, 55K after 3 minutes in queue, 50K after 6 minutes |
| Clerics | Fixed 50K filter |
| Item level ≥1200 | Counts as 60K combat power: the host won’t kick them, and they can Quick Join |
| Characters at 60K+ | Quick Join other rooms by default; can be turned off in the Control Center |
| Hosting your own room | First bump 61 seconds after creation, then every 61 seconds |
| Host kicking a player | 2–3 second delay |
| While queued | If field Kinah farming is set in the Control Center, the character farms at that spot and leaves combat to enter once the party is ready |
| Before queueing | Claims the bonus reward for completing 14 runs, preferring a ring or necklace that raises item level |
| Daily field Kinah target reached | No more dungeon queues that day; the bot moves on to the next step |
Feature guides: Auto Dungeon · Daily Activities planner
Krao Cave: interrupting the final boss and dodging skills
- Interrupting skill 08: since the 20th, the bot does not dodge when the final boss casts 08. Instead it fires its Stigma skills with an interrupt effect one after another. On 07 it only dodges. From the 26th, every class learns at least one Stigma skill with an interrupt effect, so skill 08 never goes uninterrupted. Existing accounts reset all Stigma skills automatically and reallocate them.
- Dodging: dodging the final boss’s whirlwind slash was improved. Melee characters with low HP now also dodge the first two bosses’ skills instead of tanking them. A bug was fixed where the final boss’s model scale was ignored, leaving the evasion range 1 meter too short. Since the 23rd, the bot no longer dodges the recovery after the final boss’s skills; once the attack frames have played out, it goes in and attacks.
- Revive timing: when accepting a teammate’s revive, the bot picks its moment and does not get up while the boss is casting its ultimate.
- Other: a ranged class with aggro from adds walks over to the boss so teammates can pull them off. On the final boss the bot uses buff scrolls from the inventory and reapplies buffs after a revive. With 2 or more empty party slots, it treats the party as broken up and leaves automatically. It no longer picks up green orbs during the final boss phase. A case where it left the dungeon without opening the Odyle Energy bag was fixed.
- Chanter (26th): now heals teammates too, instead of keeping those skills for itself.
Normal Water Dragon dungeon (live October 23)
- The bot dodges the final boss’s wave attack. Even if the character dies, it revives automatically after the skill ends.
- On the 24th a stuck point after the first boss was fixed. On the 25th a bug was fixed where queueing for the Water Dragon could land the character in the Ascension Trial by mistake.
- From the 25th, the NPC dialogue at the start works normally again, and the bot waits for all teammates before entering the final boss room.
Character growth: enhancement, Stigmas, Guardian points
- Enhancement stops by combat power (23rd): gear enhancement and auto-equip no longer look at item level. By default they stop at 60K combat power, and the AI takes over until then. Change the cap in the Control Center under “Settings › Character Enhancement”.
- How far each item is enhanced (20th): it depends on the gear level, so Kinah isn’t wasted: level 50+ to +10, 43+ to +7, 40+ to +5, 30+ to +3, nothing below level 30, and Ancient Stones to +1. From the 25th, gold amulets are no longer enhanced (they cost too much Kinah).
- Stigma skills (25th): four Stigma skills go to level 5 first, then up to level 10. Stigmas that give a buff are upgraded first.
- Guardian points (22nd): the Guardian point module added at level 45 is supported, with automatic allocation and a separate priority for each class.
- Shop exchanges (26th): in the mini-game and Nightmare shops, the bot exchanges at most 10 Guardian points and spends the rest on Stigma skill points. (On the 25th it briefly alternated 10 Guardian points and 10 Stigma skills; the 26th rule is the current one.)
- Wings (23rd): used and equipped automatically after the last Awakening quest is done.
Feature guides: Auto Combat · Shugo Festival · Control Center
Daily Activities and character scheduling
- Three new dailies (22nd): Daily Dungeon (on by default and yields lots of enchantment stones; since the 23rd it only runs when more enchantment stones are needed, so every character gets a fair share), Daily Nightmare (picks a boss based on the character, with rewards going to Guardian points first) and the Ascension Trial. If you already have a template, select the default template again in the Control Center.
- Work Schedule applies to Daily Activities (25th): when Daily Activities is on, the Work Schedule’s time limits apply too.
- Create a character when switching or not (26th): the “Switch to Next Character” step in the Control Center’s Daily Activities has a new “Create New Character” option, ticked by default. If there is an empty unlocked slot in the character list, the bot creates a new character there first. Untick it and the bot only rotates through existing characters, ending that account’s dailies once every character has reached today’s field Kinah target.
- All character switching is scheduled by the Control Center (22nd). Manually expanded character slots now get characters created automatically too, so eight characters can be leveled back to back.
Feature guides: Daily Activities planner · Work Schedule and Queue
Abyss, Auction House and other fixes
- Abyss (22nd): the All-in-One card can enter the Abyss automatically. Accounts with an active game membership buy Rift Stones automatically and use them when Abyss time runs short, spending the ones closest to expiring first and permanent ones last, without pushing Abyss time past the cap.
- Paintings (26th): non-bound Paintings dropped in Krao Cave are no longer used up but listed on the Auction House automatically. Bound Paintings are used automatically.
- Auction House (22nd): spirit stones are no longer listed automatically. Membership accounts claim membership rewards automatically.
- Main story stuck points: fixed in the level 11 Elyos story (25th) and the level 36 Asmodian story (26th).
- Gathering filter (21st): the open-world gathering filter was removed and the Abyss gathering filter kept. The gathering quality filter for the Global server is back as an All-in-One card feature.
- Control Center: fixed clients being closed too often (21st) and Kinah totals showing too high (20th). Fixed Guardian verification failing to answer when connected to the Hong Kong server (21st).
How to update
Open the updater to get the latest build. If you want to use the skill macro, set it up in the game first, try one or two accounts, and check that skills come out in the order and priority you expect before turning it on in bulk. Automation tools carry account risk, so weigh that yourself.
New to Aion2 Bot? Start with the download page and the setup checklist. For questions, use the official Telegram channel or community group.
For exact release times, see the daily notes: October 20, 21, 22 and 23–25, plus last week’s October 17–23 roundup. The three October 26 builds are on the official channel: 08:36, 10:11 and 13:14.
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