Aion2 Bot weekly update, Oct 15–21: automatic Krao Cave parties, queue farming and Quick Join
Krao Cave was the focus of this week’s Aion2 Bot releases. On October 19, Auto Dungeon gained automatic party matching and joined the Control Center’s Daily Activities flow. October 20 changed how rooms filter players, what your character does while waiting, and how the final boss is handled. October 21 added Quick Join for characters at 60K combat power or higher.
Here is the current behavior as of October 21, with earlier rules called out where a later release replaced them. If you last tried Auto Dungeon through the F10 menu, check your Control Center settings again before running multiple accounts.
From Daily Activities to Krao Cave
The October 19 release brought automatic party matching, potion replenishment and Odyle Energy use to Krao Cave. To run it as part of a longer cycle, select the default Daily Activities template again in the Control Center. The intended sequence is character leveling, daily tasks, then the dungeon. You do not have to build every party by hand.
The bot matches with ordinary players; party members do not need to use Aion2 Bot. When hosting, it also checks party roles: at least one tank and one healer. With two or more Chanters, a Cleric is no longer mandatory. Newly created rooms use random names.
Auto Dungeon is an All-in-One card feature. Other cards can try it free through October 26, 2026. The Auto Dungeon guide shows the manual entry point and controls.
Matching: 60K first, then a lower floor
On October 20, party member filtering switched from item level to combat power. The latest announced schedule starts at 60K, lowers the floor to 55K after three minutes without a match, and lowers it to 50K after six minutes. Clerics have a fixed 50K floor throughout.
| Time waiting | Minimum combat power for party members |
|---|---|
| Start | 60K |
| After 3 minutes | 55K |
| After 6 minutes | 50K |
An earlier October 20 version used one and two minutes. The three and six minute timing replaced it that evening. When you host a room, the bot first bumps it up the list 61 seconds after creation, then every 61 seconds. Once the party is ready, it leaves combat and enters the dungeon.
Quick Join for 60K+ characters
Since October 21, characters at 60K or above try an existing room first and automatically ready up after joining. If the character becomes the host, the existing host rules still apply. Quick Join retries in three cases:
- The host has not started after five minutes.
- The room has been full for 30 seconds without starting.
- The character has been kicked.
Quick Join is enabled by default. To turn it off, open Control Center → Settings → Character Enhancement → Auto Dungeon and clear “Prioritize joining other rooms for 60K+ CP characters.” Joining can reduce waiting, but the other host decides the party composition. The channel explicitly warns that clear rates may fall.
Keep playing while the queue runs
If you configured field Kinah farming in the Control Center’s daily tasks, the character goes to that location while waiting. It stops fighting and enters as soon as a suitable party is ready. A later October 20 patch fixed a release where queued characters failed to go farming, so use the newest client.
Before queuing, the bot now also claims the bonus reward for 14 completed runs, preferring a ring or necklace that raises item level. This October 21 change happens before the queue starts.
What changed inside Krao Cave
- A shorter route: the Imprint step before the final boss was removed; the bot enters when the fight can begin, skips mobs it does not need to clear and sprints while moving.
- Ranged classes and adds: on the first two bosses, a ranged character that has aggro from adds moves close to the boss so teammates can take that aggro away.
- Final boss 07 and 08: an early October 20 build saved interrupt Stigma skills for 07. The later rule is dodge 07, interrupt 08. During the 08 cast, the bot uses available interrupt Stigmas one by one as late as practical. It does not reserve a skill whose interrupt specialization is inactive.
- Survival and supplies: Whirlwind evasion was tuned. The character will not accept a teammate’s revive during a boss ultimate. It uses buff scrolls from the bag at the final boss and reapplies buffs after a revive.
- After a wipe: if the party breaks up while waiting and at least two slots are empty, the character leaves the dungeon instead of waiting there indefinitely.
The new boss evasion system arrived on October 17 and was applied to Krao Cave on the 18th. The later combat changes build on it. The team recommends Cleric for dungeon runs because parties are easier to fill and the class survives well; your results still depend on your character and group.
Class builds and gear enhancement
On October 18, all eight classes received revised Guardian Point, skill and Stigma builds. Newly leveled characters use the new template. For an existing character, reset its points once and let the bot assign them again. The team claims two to three times more actual damage; treat that as their estimate, since your build and gear affect the result.
Auto enhancement now uses the gear’s own ItemLevel, rather than quality alone:
| Gear ItemLevel | Enhancement limit |
|---|---|
| 50 or higher | +10 |
| 43 or higher | +7 |
| 40 or higher | +5 |
| 30 or higher | +3 |
| Below 30 | No enhancement |
Ancient Stones stop at +1. The Control Center also has an enhancement switch and a character item-level stop setting: for example, stop when the character reaches 1100. Once that configured cap is reached, even amulets are no longer enhanced. Check the separate settings for automatic Odyle Energy and resurrection stone purchases before running a batch of accounts.
Quests, accounts and fixes across the week
- Character rotation, October 15: Daily Activities can create a character in an empty slot when switching to the next one. On the 16th, a fix let purchased or manually leveled characters continue automatic quests after level 45.
- Daily quests, October 16–18: Odyle Energy rewards take priority over pet crystals, and unsuitable tasks are refreshed. Daily quests do not take the character into the Abyss. A reward-popup issue was fixed on the 18th.
- Boss and task failures, October 17: after ten deaths in one exploration cave or 15 on one side quest, that task is abandoned instead of repeated indefinitely. Rift entry prefers teleport tickets. A stalled story instance can be exited and retried.
- Account scheduling, October 18: accounts that finish their dailies rest, then return to the launch queue in the next cycle. Before changing characters, subscribed accounts keep 300K–500K Kinah on the character and move the rest into the server warehouse.
- Control Center, October 19–21: the account list gained a switch for manual takeover. Kinah totals were corrected to reflect the last logged-in server and exclude dungeon-server data. Other fixes covered settings sync, unwanted client closures and Guardian verification when the Control Center was connected through Hong Kong.
The updater’s fallback route, task stalls during network lag and characters running in place while the game was in the background also received fixes. The daily notes carry the release-by-release detail.
Set it up and update
Select the Daily Activities template again, configure a field Kinah location if you want the queue to use that time, and decide whether the default Quick Join behavior suits your party. F10 still provides manual Auto Dungeon start and stop controls if you want to take over.
Run the updater to get the latest client. Try it on a small number of accounts first, then scale up after checking your class, party and settings. The download page and setup guide cover first use. Third-party automation carries account risk; decide whether it is appropriate for you.
For the original sequence, read the October 15–16 roundup, and the detailed notes for October 17, 18, 19 and 20. The official channel posted the Quick Join rule and 14-run reward change on October 21.
Join our official Telegram community · Telegram