Aion.Onl Auto Dungeon: Krao Cave Beta and What It Can't Do Yet

Status: Krao Cave beta

When this post first went up in July, Auto Dungeon was still in development. There is now a beta that supports Krao Cave only for the moment, with 1100+ combat power recommended. The beta helps you dodge many lethal skills but does not fully replace manual play. After a death it does not revive your character automatically — you choose when to revive.

Why a dungeon needs its own logic

Auto combat plus auto loot is not a finished dungeon run. The workflow has to track the entry window, party state, the boss encounter, loot, and instance limits, and stop when a state is uncertain instead of clicking again. Since the October 7–9 update, the three main-story dungeons also wait before the final boss until the party is ready, and in a group the routine will not auto-revive while a living ally is within 60 meters.

How to start sensibly

  • Test with one account first and keep an eye on the run.
  • After the run, confirm that the boss and loot are actually done.
  • For long AFK sessions, auto combat, auto quest, and gathering remain the steadier routines.

Which dungeons come next is listed on the features page and in the updater.

Related reading: Auto Dungeon (beta) · Can You Farm AION 2 Dungeons 24/7 for Kinah? · Aion.Onl October 7–9 Update: Auto Dungeon Beta and Skill Rotations for Every Class · Setup and crash fixes · Download Aion.Onl

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