Aion.Onl October 7–9 Update: Auto Dungeon Beta and Skill Rotations for Every Class

Recent updates connect three parts of a dungeon run: getting into a party, engaging the boss together, and keeping combat moving. From October 7 through 9, Aion.Onl revised revival behavior, main-story party rooms, the level-30 bird dungeon route, and class skill rotations. The first Auto Dungeon beta is also available, with clear limits for this early version.

Auto Dungeon beta begins with Krao Cave

The Auto Dungeon beta currently supports Krao Cave only. We recommend 1100+ combat power before trying it. The feature can dodge many lethal attacks, but the beta does not fully replace manual play and should not be treated as the final version. It also does not revive your character automatically for now. If your character dies, you must choose the right moment to revive.

Auto Combat has a separate party-aware revival change: when a living teammate is within 60 meters, it will not revive automatically. This avoids disrupting a boss fight while teammates are still alive. Keep an eye on both your character and the group; the beta’s manual-revival requirement still applies.

Main-story dungeons wait for the group

An issue that kept other players from entering a newly created main-story party room has been fixed. Joining the room now receives the highest priority, so players can enter promptly. Actual party formation and success still depend on matchmaking and the fight itself.

All three main-story dungeons now use the Auto Dungeon style of waiting until teammates are ready before starting the final boss. This reduces the chance of one character triggering the encounter early. These story dungeons also no longer open the Od Energy bag, removing an unnecessary step from their completion flow.

Level-30 bird dungeon takes a more direct route

On the way to the boss, the level-30 bird dungeon no longer clears incidental mobs, saving time for the encounter that matters. After the boss, it does not open the Od Energy bag and exits the dungeon directly regardless of where completion occurs. Further fixes removed several places where the route could stall, and the dungeon can now be cleared successfully. Dedicated refinements are still planned, so this route may continue to change.

Skill rotations now cover every class

Templar and Cleric skill rotations were added on October 9, completing skill-rotation support for all classes. Stigma skill point allocation and priority were also improved. Together with the earlier automatic Stigma allocation and quickbar placement, these changes reduce the time spent repeatedly configuring skills while leveling or running dungeons.

For Krao Cave, start with the recommended power level and continue to supervise deaths and party state. In story and bird dungeons, watch the party-ready pause, boss engagement, and exit behavior. See the guide and download page for the latest setup.

简体中文

Join our official Telegram community · Telegram

相关文章