Aion.Onl October 10 Update: Build Your Own Daily Activity Schedule

A character’s daily routine rarely consists of one activity. You may want daily quests first, Abyss next, gathering after the open-world ground-gold cap, and another character afterward. The October 10, 03:26:45 update lets you arrange that sequence in Control Center. Changes from October 9 also make long-running routes and recovery more predictable.

Daily quests join Auto Quest

Auto Quest can now complete daily quests, and they have higher priority than side quests. A character no longer has to wait for its side-quest backlog before working on available daily objectives. Priority describes scheduling; actual completion still depends on the character, map and game conditions.

Arrange daily activities in Control Center

The new Daily Activities planner lets you set activity order, switching conditions and what happens at the end. You can combine daily quests, Abyss, open-world ground-gold farming and Auto Gather according to your goals. Conditions can use quest completion or an earnings cap. When a condition is met, the flow can move to another activity, switch characters, or log out of the account.

One possible setup is “daily quests → Abyss → ground-gold cap reached → Auto Gather → switch character → repeat or log out.” It is an example you configure, not an automatic default imposed on every account. Each user can choose a different order and endpoint.

The October 9 option to switch from open-world ground-gold farming to Auto Gather after reaching its cap fits into this plan. That switch has the lowest priority: when Abyss and pet or mount farming are enabled, those activities are handled first, and only then is the gathering switch considered. A long overnight combat run can therefore move on to another configured goal after the ground-gold limit is reached.

Route and cave safeguards

Gathering and grinding have returned to the earlier pathfinding logic, reducing repeated backtracking and unnecessary detours. A Cave Exploration target that remains unfinished for 10 minutes is blacklisted, exited and replaced by another target. Several cave stalls were also fixed. Caves that currently require dodging skills not yet handled are temporarily excluded until that behavior is improved.

Urtongheim, the Asmodian canyon, is now a gathering exclusion zone. When the character approaches it, the routine uses a teleport scroll to leave rather than trying to keep gathering in difficult terrain.

Clearer account view and complete class rotations

Control Center can now pin an account, and account notes and class labels are easier to read. That helps when a schedule cycles through multiple characters. Templar and Cleric rotations were added earlier on October 9, completing skill-rotation support for every class. The planner chooses what comes next; the rotations handle combat once a character is there.

The key change is control over sequence and stopping conditions. Check the guide and download page, then review your Daily Activities order and switching rules before leaving a long run unattended.

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