Aion.Onl Auto Combat: Stable Skill Rotations for Long Sessions
Where auto combat fits
Aion.Onl auto combat is intended for leveling, open-world farming, and extended battle sessions. It follows the configured target range, combat distance, and skill priorities, cutting down on repetitive input. Class-specific profiles can be saved, and party mode can be selected when the character is running with a group.
The settings that matter
Set the target area and combat distance first, then build the rotation. Burst skills, control skills, and defensive skills do not always belong in the same priority list; tune them to the class and the content. For longer sessions, check supplies, recovery, loot handling, and what should happen after death.
Auto-dodge can react to recognized dangerous skills, but it is not a guarantee of survival. Start with a short test in a familiar zone and verify the route, rotation, and character state before extending the run.
The same combat profiles can be used in pet and mount farming routines. Results depend on gear, class, map, and server conditions.
Building a reliable combat profile
Do not enable difficult targets, a complex rotation, and a long unattended session at once. Start with ordinary field mobs. Save separate profiles for leveling, material farming, and pet or mount routines, then switch by map. The client observes player state, targets, and skill availability, while recovery, supplies, and exit conditions still belong in the profile. Auto-dodge reacts to recognized threats; it is not a substitute for gear or judgment.
If the character stops, the rotation breaks, or the target disappears, pause and refresh the state instead of repeating the same input. See the Features page and User Guide.
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